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WP1: LEGAL, ENTREPRENEURIAL & EDUCATIONAL FRAMEWORK
The creative economy or orange economy is defined by the value of goods and services based on intellectual property. For the first WP, it was necessary to identify the overall framework that served as basis and frame for the rest of the project WPs. Likewise, universities in this first phase identified their state of the art in terms of education in creative technology, while other partners searched for best practices. This indicated the areas of development that were necessary to attend to the needs of the sector and thus ensure the employability of their graduates. This first WP paid attention, beyond the educational framework to the structure of the creative value chain and businesses in the orange economy, it raised the question of Intellectual Property Right management in the sector.

R2.1 CREATIVE CITIES: CULTURE FOR DEVELOPMENT

This document aims to describe the development of WP2, the activities done and the results.

R3.1 Business Models and Processes for Creative Industries

The objective of this result is to define the creative value chain by means of the a sequence.

R3.2 Creative Items

The creative items will be samples of final products / services using the methodologies defined in WP4.

R4.3. Design Of a Graduate Programme for The Studies For Professionals in Orange Sector

Partners will finally design the basis of a global graduate program which will cover the fundamental areas of development that are necessary to attend the needs of the sector.

R5.1. CREATIVITY AND SOFT SKILLS FOR XXI CENTURY

Definition of the Schema of competencies and methodologies to validate, evaluate and accredite competencies.

R5.2. BADGES FOR CREATIVITY AND SOFT SKILLS

DDesign of 10 Badges related to the 10 O-City competencies chosen and developed.